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We can take the class on a trip to the Louvre or to the Arctic Circle. Instead of telling students what life was like in ancient Rome, we can show it to them. “ The sense of presence and the ability to even immerse oneself in the content is a fundamental part of the learning process, and is why the use of VR technology in education has so much potential. – Tomasz Dobosz, Co-Founder of VR Heroes Witnessing the Evolution of the InternetĪlthough the metaverse - the next phase of the internet - will be virtual, its impact on education will be very much real.Īs Jakub Turowski, Public Policy Director for Central and Eastern Europe at Meta, points out: This type of learning will certainly increase student engagement and help them better understand complex concepts.” Students will engage in a simulated 3D environment that will allow them to explore and interact with virtual objects and environments in a way that is not possible in traditional classrooms. “ One of the significant advantages of using VR technology is its ability to provide interactive educational experiences. – Mark Brzezinski, US ambassador to Poland company, provides modern technological solutions and know-how to develop this innovative project” I look forward to following the progress of the Meta VR & AR for Education program in Poland. “ Using AR and VR as educational tools is a breakthrough that changes the way of learning, increasing students’ cognitive processes and their engagement. Academic research has shown that VR can improve various learning outcomes such as comprehension, memorization, student engagement, attention span and motivation. The goal of the workshops is to share knowledge around innovative technologies and introduce teachers to the benefits of implementing them into the core curriculum, which include the development of creative skills and digital competencies by students. Supporting the Next Generation of Creators Through Immersive Learning
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The training will also include a NASK-led workshop exploring the impact of VR on students, as well as best practices on how to safely use new technologies in education.
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The workshops, which are free of charge and open to teachers of all professional levels, will be held by specialists in Meta’s Warsaw community hub and will feature Meta Quest 2 headsets and use dedicated educational apps.
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We’re launching a series of training workshops to show teachers in Poland how to use augmented reality (AR) and virtual reality (VR) in their classrooms, in collaboration with VR Heroes, one of the largest VR studios in Central and Eastern Europe and the National Research Institute ( NASK ).
