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Skul the hero slayer roadmap
Skul the hero slayer roadmap









wow thanks, really! I could see why the ww synergizes better with its skills that are all about jumping around since they develop its passive.The human race attacking the Demon King's castle is nothing new and has happened countless times before. Crit chance is also good but try to rely more on raw dps output. Other than that, normal courage items aswell as few madness items wouldnt hurt to pump up his attack speed further, though mainly focus on pure physical damage. Taking notice of the fact that Fighter has extremely small skill cooldowns this item is great for him. Theres a certain item called Mana Eater that enhances your next basic attack every time you use a skill.

#Skul the hero slayer roadmap how to

Best skills for WW is beast leap and hunt, for Fighter parry and one inch punch.įighter can also slow time once he reaches 100 energy, with that he can become Overheated, you can check how to activate it in his skull description if you manage to stumble upon him. Originally posted by Wilson:Best inscription for WW is Madness, for Fighter/Champion raw damage so Courage. you can get any combination of skills, I believe Pair him with a skull that can do a ton of burst damage when you switch out (Predator works wonders, as does Rider) to take advantage of the Hunt debuff, and you can melt bosses.Īre skull skills preset? or is there a chance you can get beast leap and hunt on a skull without using that skill reroll npc.Īre skull skills preset? or is there a chance you can get beast leap and hunt on a skull without using that skill reroll npc. Those skills are pretty much useless since they do magic damage, and don't have any good extra benefits like Beast Leap and Hunt do. He's definitely worth investing in, unless you get Predation and Rip Apart together. Critical rate/crit damage also works well on him, and you can get some pretty WTF numbers with the right build!

skul the hero slayer roadmap

He benefits very highly from attack speed increases and the Soar ability (as his aerial attack is lightning fast and deals more damage than his ground attacks). Beast Leap is good for mobs and just a good move in general, while Hunt will enable you to do some unga-bunga damage on bosses (Werewolf must be Tier 2 or higher to get the debuff added to the skill, though). Originally posted by Horrible Night:Werewolf's best skill set is Beast Leap and Hunt.

skul the hero slayer roadmap

Madness items synergize with WW tremendously.Īs for the fighter his parry is god-like, but you have to time the block in order to return the damage to the opponent, the damage from it isn't really that astonishing, the main part of this skill is that you can quickly reuse it after a successful parry, it also gives you 40 energy to your meter in return if you properly parry.įighter can also slow time once he reaches 100 energy, with that he can become Overheated, you can check how to activate it in his skull description if you manage to stumble upon him. WW is a base example of a great speed skull, both because of his movement and dashing, beast leap increases attack speed aswell as crit chance, hunt is just a big chunk of damage.Įven then most of the time you'll just be using beast leap for the buffs or to move around the enemy quicker, your basic attacks are your main source of damage. Werewolf becomes a literal monster once you get the hang of him, because these speed skulls are, as the name implies, fast, VERY fast. Best skills for WW is beast leap and hunt, for Fighter parry and one inch punch.

skul the hero slayer roadmap

Best inscription for WW is Madness, for Fighter/Champion raw damage so Courage.









Skul the hero slayer roadmap